Fergusson: Yeah. You could sacrifice them, right? To make yourself more powerful as your shadow magic. It's one of the reasons I love the new Necromancer that is built around that idea of choice. I'm an avid Necro player, and I often find myself thinking, "Oh, I've got Skeletons, oh I've got mages. Oh, I've got a golem."
But my ability to control what I have and when I use them was a little bit less granular in previous versions. Sure. You could choose to use a sword to create the Iron Golem, and that is one thing, but the book of the dead is this new feature that--all types of classes within Diablo 4 have [a] special feature only for this class. The Necromancer comes with one of them, the Book of the Dead where you're able to choose, "Oh, I can have Skeletal Warriors.
What kind of skeleton warriors do I need? Do I want aggressive? Defensive? Do I need ones that make corpses that I can utilize as raw materials?" and then "Oh you could have Mages. So, what kind of mages would I wish to use? And oh, I can use golem, which one do I wish to use?" Then you can mix and match your warriors.
Your mages and your cannon to truly design and build the army you have with you. And you never really had the same experience before. And that's what really is one of the things that makes the Necro an extremely interesting and unique experience.
Could you expand on the your player's choices a bit? You talked about customization, but more broadly speaking it appears to be one of the core design principles for Diablo 4. What's the butterfly effect in that?
Shely: It is. Yeah. It's true. every aspect that are part of the sport. As you create your character, you're given an incredible amount of players choice. You can almost think of your class selection as something you do, rather than the vocation of a person, instead of the character's identity that defines it. Hi guys, are you a fan of the D2R Items too? you can visit https://www.p2pah.com/